/************************************************************************/
/* File: dx_player.h                                                    */
/* Description: This file contains an API to interact with the player   */
/*  object.																*/
/************************************************************************/
#ifndef _DX_PLAYER_H
#define _DX_PLAYER_H

/************************************************************************/
/* Classes we might need.                                               */
/************************************************************************/

#if 0
/************************************************************************/
/* Structs we need.                                                     */
/************************************************************************/
struct UpgradeDescriptor_t {
	void*		VTable;		// +0
	const char* Name;		// +4
	float		Value;		// +8
	void*		pValue;		// +12
	int			Unknown;	// +16
};

struct UpgradeDescriptorTable_t {
	char				 m_szUnknown[55];
	UpgradeDescriptor_t* m_Objects[64];
};
#endif


/************************************************************************/
/* Globals                                                              */
/************************************************************************/


#endif // _DX_PLAYER_H